Wake Me When The Dark Doesn’t Matter
The Music Video:
A powerful, nu metal, rap rock, alternative metal, and gothic metal song unlike I’ve ever written before is accompanied by the first images and video of what could be a memorable interactive game with a deeply embedded plot.
“Wake Me When The Dark Doesn’t Matter” Above Male Vocal – Below Female Vocal
Leave a comment highlighting your choices, and while you’re at it, you can help me choose a cover for the novel and for the game.
Marrow House Introduction and Premiere Music Video “Wake Me When The Dark Doesn’t Matter”
The Novel:
A psychological mystery. An interactive experience.
Elias has spent most of his life haunted by a memory he cannot fully recover.
When he was five years old, he was taken into a violent gang and forced to witness the death of another boy—Morgan.
At least, that’s what Elias remembers.
Fifteen years later, Elias begins searching for the truth about his childhood and discovers a trail leading back to Marrow House, a forgotten group home where his past was deliberately erased.
As Elias investigates, the people connected to his childhood begin revealing contradictory versions of the same night.
MARROW HOUSE is a psychological mystery told across a novel and interactive narrative game.
The Interactive Game:
An Interactive Psychological Mystery
You are Elias.
You were five years old when your childhood disappeared.
You remember a boy named Morgan.
You remember a warehouse.
You remember blood.
And you remember being told that Morgan was dead.
But memories can lie.
Explore the abandoned Marrow House.
Investigate forgotten records.
Interrogate people who remember your childhood differently.
Follow the clues your younger self left behind.
Confront the identities inside your mind.
And decide which memories deserve to survive.
Every choice changes what Elias remembers.
Every relationship can become an alliance—or a betrayal.
And the truth isn’t always the best ending.